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The binding of isaac antibirth passives caused on dammage
The binding of isaac antibirth passives caused on dammage










the binding of isaac antibirth passives caused on dammage

  • Fixed pressure plate rooms granting a charge when bombing out of them.
  • Betrayal will no longer trigger if there are less than 2 enemies in the room.
  • Fixed charmed enemies not being able to deal contact damage to a charmed target.
  • Fixed some stray pixels in Rag Mega's animation.
  • Troll bombs now play their drop sound when they hit the ground, not when they spawn.
  • Slightly toned down the tear delay penalty from Haemolacria + Monstro's Lung + Brimstone/Dr Fetus.
  • Added a generic firing animation to Brimstone for combos that keep its appearance but removes its ability to charge (i.e.
  • Stonies now have a brief death animation and break into rock debris.
  • Fixed Mushrooms not displaying status effects, not playing their hiding animation, and moving around way too much when shot.
  • the binding of isaac antibirth passives caused on dammage

  • Fixed Level 4 Bumbo occasionally getting stuck trying to pick up a coin.
  • Fixed the Cage's rolling attack ending as soon as it begins.
  • Fixed the Cage's grey creep not blinking like damaging creep normally does.
  • Fixed an infinite recursion issue with Haemolacria + Lead Pencil and Haemolacria + Dr Fetus + Sad Bombs.
  • Fixed a broken interaction between Lachryphagy and Death's Touch.
  • Fixed Stone Grimaces not closing their eyes when the room is cleared.
  • Laser familiars like Robo Baby and Lil Brimstone can now damage fireplaces and poops.
  • Fixed Lil Monstro not playing its shooting animation (also replaced its sound effect with a more appropriate one).
  • Haemolacria now uses the same tear delay calculation as Ipecac (should scale a little better).
  • Added a more distinctive visual effect to Haemolacria (also visual synergies with Brimstone/Tech/Tech X and Dr Fetus).
  • Improved sprites for eyeball tears (from Pop).
  • Improved a few existing item and trinket sprites.
  • Improved animations for the Shade familiar (and some minor behavior fixes).
  • Fixed The Magician and Judgement having unwanted transparent pixels.
  • Updated game over sprites for some of the items from Booster #4.
  • Slightly improved navigation in the collection menu (faster and loops back on itself when scrolling vertically).
  • Fixed multidimensional tears not scaling properly (only one of the two layers would scale).
  • Fixed Haunt champion variants not being transparent during their first phase.
  • Fixed boil rocks giving the wrong drops when destroyed in the Blue Womb.
  • Fixed special rocks (ie pots and mushrooms) not playing the appropriate sound in some floors.
  • Fixed some minor graphical issues in the main menu.
  • Fixed Mega Fred not creating a blood explosion on death.











  • The binding of isaac antibirth passives caused on dammage